343 Industries, the developers of Halo, have put out a press release that confirms the most awaited releases coming from the much-awaited Halo Infinite. Ske7ch, the author of “Inside Infinite” newsletter, said the following:
I’m all about trying to set proper expectations so we want to be upfront with you
This month, the newsletter dwell deep into Halo Infinite’s sandbox and confirmed a few of the much-awaited features, along with a few pleasant surprises. Today, we’ll wrap up all the major updates from the newsletter.
- Halo Infinite will see the biggest support and commitment to a Halo game yet. A whole team, called the “Sandbox Team”, that consists of weapon designers, vehicle designers and player mechanics builds are dedicated to implementing player feedback to constantly improve Halo Infinite. The sandbox will see constant updates and meta changes
- Speaking of player feedback, revamped tools will allow 343 to react to feedback faster than ever. For the first time ever, Halo’s multiplayer will be free for all, so the revamped tools will allow 343 to receive, react and improve the game based on community feedback faster,
- Weapons have different damage types, expanding on Plasma, projectiles etc.
- Players can fully rebind and remap the controls on the console, making it a truly unique experience.
- Equipment in multiplayer is earned via map combat and/or scavenging the playspace, rather than simply choosing a weapon at the start of the round.
- A dedicated team to making sure PC controls feel best in class. Despite being an FPS, Halo always felt better with a controller rather than a mouse and keyboard, this will hopefully change with Halo Infinite.
- – “All of our (sandbox) launch content is in-game and being played daily”, now focusing on getting things polished and to a great visual quality – Teasing a returning fan-favourite vehicle and a highly physics-based equipment item
- Teasing a “new vehicle which will sit nicely between the Warthog and the Scorpion in terms of power level”
- Hunters return in Halo Infinite, more lethal and intelligent
- The visuals of will also receive a major overhaul and witness “progress in terms of visuals, many graphical features added/tuned over the last 6 months.” The developers further commented that over 90% of the game is done and all that’s left is to perfect the visuals.
“(the devs) are taking time to evaluate the visuals of certain sandbox items with the goal of ensuring everything is landing the way the art directors envisioned.”
Halo Infinite is set to launch sometime in 2021. As the conclusive title of the second Halo Trilogy, there’s a lot resting on Infinite’s shoulders. So 343 industries are trying to do everything in their power to ensure a smooth launch and deliver a phenomenal title.