The release of Cyberpunk 2077 on last-gen consoles has been a train wreck, this much is agreed upon. With OpenCritic releasing a warning on the game’s page and CDPR opening up refunds for everyone who bought the game on PS4 and Xbox One, it is safe to say there is no argument here.
But this whole fiasco begs the question: how did Sony and Microsoft certify Cyberpunk 2077? The companies behind the Playstation and Xbox consoles are notorious for their rigorous certification procedures. It’s all in the name of quality control management, of course. Both MS and Sony’s certification programs weed out buggy games, games with questionable content, and any malicious software. So how did a game like Cyberpunk 2077 that is incredibly buggy on last-gen consoles pass through this filter?
Cyberpunk 2077 Certified Because Sony and Microsoft Believed The Issues Will Be Fixed Before Release, CDPR Executives Say
Apparently, the answer to that question is as simple as that Sony and MS believed the game will be fixed before release. Their answer is a strangely relaxed and trusting one. Coming from dealing with some of the most stringent standards. It is little secret that the certification for AAA titles from huge studios have an easier time flying through these certifications.
In a shareholder conference call Q&A with some of CDPR’s executives (that you can read the transcript of here), Joint-CEO Adam Kiciński of the company answered a series of questions with various other executives. Answering the question of how the game got certified for release, CDPR’s answers was straight. Sony and Microsoft believed the issues will be fixed in the final release of the game.
There were other important details coming from the call as well. Answering another question, CDPR stated that they have no agreement with either Sony or Microsoft concerning refunds. This comes as a surprise, meaning that that the developer’s plans for offering refunds will involve a lot of steps for customers.
Already, Sony’s support had been denying a lot of refund requests of Cyberpunk 2077 players. Knowing this and the lack of any agreement, this brings the whole refund statement into question.
So where did it all go wrong for Cyberpunk 2077 and CDPR? Maybe more delays were in order. Let us know what you think in the comments section below